The Nintendo 3DS development tools are compact and easier to use as always.
The Debugger can coexist with a 1st party tool, also providing appealing GUI, anticipated designing hardware and autonomy from cable limitation.
The Nintendo DSi development tools are and easier to use evolution of the DS development tools. They support C source level debug tools for threads and dynamic libraries, also providing tools for the debugging of LCDs, microphones, controller input capture, and sound.
We prepare a lot of development support tools like a C language source level debug tool, a tool that can output active television in a captured image or show, a DS flash card gang writer tool, tools that can connect to computers and on-the-market NINTENDO DS systems through USB and more.
The development tools listed below have been discontinued.
Discontinued
development support tools cannot be purchased as new.
NINTENDO GAMECUBE development tools
We prepared a development tool that becomes the base that connects a computer and a NINTENDO GAMECUBE, a tool that can check NINTENDO GAMECUBE sound with MIDI equipment in real-time, a tool that can be connected with the NPDP-GDEV and more.
We prepared a C language source level debug tool, an exclusive graphic tool, a capture tool for animation, a tool that can output to a television by using a NINTENDO 64, an AGB flash cartridge gang writer tool, a tool that can check sound with MIDI equipment in real-time and more.
We prepared a high-speed exclusive assembler and linker, an assembler source level debug tool, an exclusive graphic tool, a tool that can output to a television by using a NINTENDO 64, an AGB flash cartridge gang writer tool, a tool that can check sound with MIDI equipment in real-time and more.